nudetuta.blogg.se

Starcraft 2 protoss tech tree
Starcraft 2 protoss tech tree






starcraft 2 protoss tech tree

With the note of only focusing on the early game, you say that add-ons are quickly and cheaply replaced, but in fact they are costing a lot more than you think. Also, if anyone has better buildings to hit when you're hitting a zerg or protoss base than what I suggest in this question, do share.) So, what's the best building to hit when you're attacking a terran player (I'm specifically wondering early game, but later game information is good to know, too. Add-ons are quickly and cheaply replaced. You could destroy the Supply Depots to have a bit of an impact on unit production, but they don't give as much supply as Pylons, and there's no other benefit like knocking out a power grid as when hitting a Pylon. Their main tech tree (Barracks -> Factory -> Starport) is all buildings that they tend to make many of – there's no equivalent to the Spawning Pool or the Cybernetic Core where taking out a single building throws off the entire tech tree. All of the buildings are redundant, cheap, and easy to replace. After that the Cybernetic Core is good to knock out the tech-tree.īut what about terran players? Nothing seems particularly vital to a terran player. They're relatively weak and can knock out unit production for a minute, plus it throws off the protoss player's supply. When you're rushing a protoss player, it's best to take out pylons powering the production buildings. It takes a long time to rebuild (plus its pretty costly), there's not normally multiples of them, and it's vital to much of the zerg tech tree (coupling this with destroying the Lair or Hive is particularly effective). When you're rushing a zerg player it's best to take out their Spawning Pool.








Starcraft 2 protoss tech tree